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Devlog
Version 2.2.0
December 24, 2020
by
beeftime
9
Hello, everyone! COMP/CON has been updated to v2.2.0, which includes a host of new player-side features, including an all new Active Mode: https://compcon.app/ You will have to upgrade your LCPs, if y...
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Cloud Saves Working Again
November 28, 2020
by
beeftime
6
Cloud saves have been fixed, this time (hopefully) for good! Thank you for your patience...
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Cloud Saves Temporarily Down
November 27, 2020
by
beeftime
Cloud saves are broken for the time being -- I've discovered the cause and am currently working on a fix. Might be a few days, but I'll notify you as soon as I've got them up and running again. Thank...
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COMP/CON Web app
August 22, 2020
by
beeftime
10
Hello everyone, There hasn't been an app update in a little while, but I'm currently working on a pretty substantial overhaul of COMP/CON's item system that will provide for a much better, easier to u...
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Bond Fund Donation
June 01, 2020
by
beeftime
12
Hello everyone, I'm going to be making a donation to the Chicago Community Bond Fund in solidarity with the protestors standing up against the violence that is inflicted daily on their communities. I...
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Windows executable updated to v2.1
May 22, 2020
by
beeftime
2
Hello everyone, The COMP/CON windows executable has been brought up to v2.1 -- we're still having issues with the OSX build, as well as some of the filesystem access functions in the windows executabl...
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COMP/CON v2 - Windows standalone available
April 27, 2020
by
beeftime
4
Hello everyone, Thanks to ari's hard work, we now have a working standalone windows executable for COMP/CON v2. Linux and OSX are coming shortly, as we iron out a few remaining issues with the build p...
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Data Updates and v1.x EOL
March 30, 2020
by
beeftime
4
Hello everyone, I hope you're staying safe and healthy. If you haven't been keeping up with COMP/CON, https://compcon.app is on version 2.0.20, and about halfway to the v2.1 release. It's got a lot...
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v2.0.6 and Long Rim data
February 17, 2020
by
beeftime
4
Hello everyone, We just deployed the 2.0.6 update, which fixes a few persistent bugs that were impairing the mission runner. Please hard reload https://compcon.app to pull down the latest changes. F...
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COMP/CON Version 2.0 Launch
February 02, 2020
by
beeftime
16
Hello everyone, This itch page has been very quiet for the last few months, but the COMP/CON team has been hard at work on a complete overhaul and upgrade of the app. I'm proud to announce that as of...
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Major Stable Update!
August 27, 2019
by
beeftime
4
Greetings, Pilots! I’m happy to announce that the Stable branch is being updated to v 1.5.5 . If you haven’t been following beta development you’ll be seeing a ton of new stuff, including: A new...
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NPC Toolkit
July 12, 2019
by
beeftime
5
Hello, Pilots! I'm happy to announce we've merged in the NPC Toolkit into the beta branch, consisting of the NPC Builder, Encounter Builder, and Encounter runner. It is basically a direct port of the...
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New "Turn Manager" in Active Mode
July 05, 2019
by
beeftime
Hello, Pilots Beta has an extremely experimental new feature in active mode: the turn manager. Expand the right panel to track turns and actions, track combat, and spend repairs during a rest. It au...
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Stable at PR2.0
June 17, 2019
by
beeftime
Hello, Pilots, If you're updating from s table , this will be a pretty massive update: you've been moved to a very clean, relatively bug-free version of the LANCER prerelease v2. You'll also see a new...
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Prerelease v2 Update
June 03, 2019
by
beeftime
2
Hello everyone! Sorry about the delay – there’s a lot going on behind the scenes, but still, the wait can be frustrating. We’ve just finished up the final part of a massive refactor of the COMP...
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LICH
May 15, 2019
by
beeftime
#update
An upd statement regarding stable and beta branches The HORUS LICH has always been in COMP/CON It will never not haven't had been there Additional minor data and formatting updates Brand new LINUX...
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1.3 Data Fixes
May 08, 2019
by
beeftime
#update, #data
Hey all, Made some minor data fixes -- the Sunzi's licenses, profiled weapons (Siege Cannon and Leviathan), and a few spelling tweaks. Out on both dev and stable Also - if you're seeing double Long...
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1.3.0
May 07, 2019
by
beeftime
1
#update, #stable, #beta
Hello Pilots! As promised, back-to-back stable and beta updates. Here's what's new: The Long Rim Mechs have been moved out of the content package and into core data. There's another lurking out the...
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Version 1.2.9
May 02, 2019
by
beeftime
#release, #update, #stable
Hello everyone! v1.2.9 has proved stable enough, so I've moved it into the stable branch. If you're still on 1.2.5, here's what you'll be getting: Pilot and Mech Active Modes , the beginning of the...
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Beta Update 1.2.9
May 01, 2019
by
beeftime
#update
Hello everyone, Beta fixes and features incoming: Fixes some weird weapon range strings COMP/CON now adds the Stabilizer SSC Monarch mod's range bonus to the weapon it's equipped to Cleans up a handfu...
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Beta 1.2.8 Hotfix
April 30, 2019
by
beeftime
Just released a small patch that corrects an issue with CORE Bonuses not persisting through level-up. If you notice anything else, please let me know either here, on the discord (@comp/con dev), or vi...
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Beta v1.2.8
April 29, 2019
by
beeftime
#beta, #bugfix, #update
Hello everyone, Tonight brings a beta update, the last before we move it into the stable branch and get cracking on new stuff: 1.2.8 Did a big plumbing overhaul (electron-vue to webpack-electron). Sho...
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Beta hotfix, 1.2.7
April 27, 2019
by
beeftime
#hotfix, #beta
Quick update -- some of the fine folks in the LANCER discord tipped me off to some issues with the beta branch, and they've been fixed. Specifically: Statblock output is now formatted correctly If yo...
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Beta Update 1.2.7
April 27, 2019
by
beeftime
#beta, #update
Hello all! Thanks for standing by while we make the switchover to Massif and get everything organized. Today brings a few important and interesting updates for the beta branch: You can now produce r...
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COMP/CON: Official
April 26, 2019
by
beeftime
5
Hello everyone! If you haven't seen the latest Kickstarter update, I'm proud and excited to tell you that COMP/CON is now an official part of LANCER! I'd like to take a little time to explain what th...
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Data fixes and new Frame info card
April 23, 2019
by
beeftime
#update, #data correction
Good evening everyone, Some minor updates tonight, for both Stable and Beta Corrected the "Line" attack type tag (removed the part about it ignoring cover) Removed the"Drone" type from the Aceso Sta...
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New Stable update & trackable stats in Beta
April 21, 2019
by
beeftime
2
#update
Hello everyone! The refactoring has proved pretty solid, so all of the UI updates and CORE Bonus fixes have been moved to Stable . If you use the itch.io app and it COMP/CON hasn't been updated to...
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Refactoring Updates
April 18, 2019
by
beeftime
#update, #bugfix, #refactor
Hello everyone! Thank you for putting up with the temporary dearth of updates, but we've been hard at work -- ari and I have touched just about every line of code in a massive refactor, so that future...
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Welcome! (and a minor fix)
April 11, 2019
by
beeftime
1
#bugfix
Hello everyone! By the look of the itch analytics, C/C has quadrupled its userbase since the massively successful LANCER Kickstarter . Hello and welcome! It's very exciting to see so many people disco...
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New Stable Release
April 08, 2019
by
beeftime
#stable, #update, #ui
Hello everyone! The Kickstarter begins tomorrow! Go support LANCER! Stable has just been updated to COMP/CON v1.2.4, which includes a bunch of fixes and some fun new stuff: NEW FEATURE: PILOT ROSTER a...
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Known Loadout Bug
April 05, 2019
by
beeftime
Just a heads up: Deleting Pilot or Config loadouts (especially the first loadout) can cause the loadout tab bar to bug out. This is a known bug in Vuetify (the UI framework COMP/CON uses). I'm working...
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(Mostly) Print Fixes
April 03, 2019
by
beeftime
#update, #bugfix, #print
Hello everyone, Nailed down a few issues - mostly with the print function. Thanks for bearing with us! Stable: Fixes a bug that was causing the Config print sheet not, you know, printing Fixed renderi...
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New Art & Homebrew/KS Content in Beta
April 02, 2019
by
beeftime
#update, #feature, #dev, #homebrew
Hello all, Instead of eating my vegetables (code refactoring and cleaning) I submersed myself in the molten chocolate river of feature building. Anyway, homebrew content is now live in the beta. You'l...
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NSIS Installer Error Solution
March 31, 2019
by
beeftime
#bug, #workaround, #fix
No update tonight, but there's an issue with the windows installer version running on the itch.io app The NSIS installer has been replaced by the portable*, but, if you downloaded the win-installer t...
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Beta & Stable Branches
March 29, 2019
by
beeftime
#update, #fixes, #features, #beta
Hello everyone! The response to the official release of this app was amazing -- much better than I expected. I got some great feedback already, so thank you very much. Today's update makes a few minor...
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COMP/CON Version 1.0 Released!
March 28, 2019
by
beeftime
#update, #release, #stable
Hello, everyone! I'm excited to announce that COMP/CON now has, officially, all of the features I wanted to include in the 1.0 version, and is now stable enough that I'm comfortable with releasing it...
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Various Fixes and Improvements
March 26, 2019
by
beeftime
#update, #bugfix, #improvement
Work continues apace (shoutouts to ridiculon and Johny): Added Overcharge counter to the printed mech sheet Adds the Help Menu (incomplete, but will be finished in an upcoming minor update) Improves t...
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More fixes & Compendium Browser
March 24, 2019
by
beeftime
#update, #compendium
A big update today: Corrects the Signature Heavy Pilot Weapon tags (now only "loading") Fixes a bug in which pilots exported at LL0 would fail on import Fixes a bug in which a pilot imported from the...
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Data fixes and Windows portable build
March 24, 2019
by
beeftime
#update
Hello everyone! This evening we've got a fresh batch of ari's data fixes: SSC Death's Head Core Siphon was incorrectly assigned to SSC Dusk Wing HORUS Pegasus's SISYPHUS NHP was incorrectly assigned t...
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Bugfix Update
March 22, 2019
by
beeftime
#bugfix, #update
A fresh batch of fixes, courtesy ari and the LANCER Discord: Fixes an empty Improved Armament mount showing up in the print view when the pilot didn't take Improved Armament (thanks Johny!) Fixes the...
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Pilot/Mech Sheet Printing
March 22, 2019
by
beeftime
#update, #feature
Hello, all! Fixes an issue where a new configuration would not load without first re-loading the pilot sheet Corrects the Manticore's Lightning Generator SP cost to 3 from 2 Improves the look of the C...
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Custom Pilot/Mech Images
March 20, 2019
by
beeftime
#update, #feature
Hello again, Now that (it seems like) the really critical bugs have been dealt with, I can continue on the path to a 1.0 release. Today's update: Fixes an issue where negative mech stats could be rend...
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Day-1 Bug Fixes
March 19, 2019
by
beeftime
#bugfix, #update
First of, thank you to everyone that downloaded this! I sincerely hope it's useful. Extra thanks to everyone who went the extra mile and did some testing -- tonight's build fixes are 100% due to you a...
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