COMP/CON Version 1.0 Released!
Hello, everyone!
I'm excited to announce that COMP/CON now has, officially, all of the features I wanted to include in the 1.0 version, and is now stable enough that I'm comfortable with releasing it out into the wild.
This build cleans up a few remaining bugs and data issues (namely Invasion actions being listed as Quick Tech -- thank you ridiculon). That said, if you find anything while using it, please let me know via the bug reporting tool
Moving forward, here's how COMP/CON is going to look:
The main branch ("stable") will receive upcoming bug and data fixes, while new features are added to a "beta" branch, starting with the next feature update. Once beta features are stable and working, they'll be moved to stable. If you're currently using COMP/CON in a game (or planning to shortly) I strongly recommend your game group use the stable branch.
In the short term, here's what's under development:
- Code refactoring and performance improvements
- Readability and UI cleanliness
- Alternative Pilot Roster and Mech Hangar views
- Many more print options for customizing printed mech and pilot sheets
- More Import/Export options
After that, we'll work on setting up some GM and homebrew tools.
Files
Get COMP/CON
COMP/CON
A digital toolset for the LANCER TTRPG
Status | In development |
Category | Tool |
Authors | Massif Press, beeftime |
Genre | Role Playing |
Tags | character-builder, character-creator, gm-tool, lancer, Sci-fi, Tabletop, Tabletop role-playing game |
Languages | English |
More posts
- Version 2.2.0Dec 24, 2020
- Cloud Saves Working AgainNov 28, 2020
- Cloud Saves Temporarily DownNov 27, 2020
- COMP/CON Web appAug 22, 2020
- Bond Fund DonationJun 01, 2020
- Windows executable updated to v2.1May 22, 2020
- COMP/CON v2 - Windows standalone availableApr 27, 2020
- Data Updates and v1.x EOLMar 30, 2020
- v2.0.6 and Long Rim dataFeb 17, 2020
- COMP/CON Version 2.0 LaunchFeb 02, 2020
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