COMP/CON Version 1.0 Released!


Hello, everyone!

I'm excited to announce that COMP/CON now has, officially, all of the features I wanted to include in the 1.0 version, and is now stable enough that I'm comfortable with releasing it out into the wild.

This build cleans up a few remaining bugs and data issues (namely Invasion actions being listed as Quick Tech -- thank you ridiculon). That said, if you find anything while using it, please let me know via the bug reporting tool

Moving forward, here's how COMP/CON is going to look:

The main branch ("stable") will receive upcoming bug and data fixes, while new features are added to a "beta" branch, starting with the next feature update. Once beta features are stable and working, they'll be moved to stable. If you're currently using COMP/CON in a game (or planning to shortly) I strongly recommend your game group use the stable branch.

In the short term, here's what's under development:

  • Code refactoring and performance improvements
  • Readability and UI cleanliness
  • Alternative Pilot Roster and Mech Hangar views
  • Many more print options for customizing printed mech and pilot sheets
  • More Import/Export options 

After that, we'll work on setting up some GM and homebrew tools. 

 

Files

compcon-osx-stable-installer.zip 92 MB
Version 7 Mar 28, 2019
COMP/CON v1 macOS (VERY OLD, USE WEB IF POSSIBLE) 97 MB
Version 17 Mar 28, 2019
compcon-win-stable-installer.zip 59 MB
Version 7 Mar 28, 2019
Win Executable (Deprecated) 205 MB
Version 15 Mar 28, 2019

Get COMP/CON

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