New "Turn Manager" in Active Mode
Beta has an extremely experimental new feature in active mode: the turn manager.
Expand the right panel to track turns and actions, track combat, and spend repairs during a rest. It automates most of the accounting work related to action economy, movement and boosting, stabilizing, bracing, overcharging, shut down/boot up, and burn management.
It won't do anything to prevent cheating, doesn't take Talents, (most) systems, and Frame traits into account yet, and doesn't (yet) prompt you to roll on Structure/Stress tables. There's also, undoubtedly, stuff that I've missed. Keep that in mind if you're trying it out in a game.
I'd really appreciate any and all feedback on this -- please contact me (@beeftime) on the LANCER discord.
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