A downloadable game

From the co-creator of Lancer and creator of Kill Six Billion Demons, a new mythic fantasy role playing game takes the stage.

You take the role of an ICON, a larger than life hero, caught between the turning of two ages. Long ago, the cruel and prosperous Arken empire ruled the land until it fell to the Doom. Over time, the land healed, and the idyllic, pastoral Green Age came to pass. Now, however, that peace is threatened by the coming of the Churning Age. With dungeons literally erupting from the earth and monsters pouring out in great blights, Kin increasingly turn their hearts to plundering their depths for riches and power, and their hands to their sword hilts. Will you have the strength to resist this age, or will you claim its terrible power for yourself?

ICON is a fantasy role playing game heavily inspired by the vast, unknown spaces of classic mythic fantasy, anime, and video games. It has a robust narrative system for story driven play and a final fantasy inspired tactical combat system, with either or both systems usable for play.

This is a free play test of a future project. Feel free to download or distribute it as long as you don't modify the credits page in any way.

The 1.45 Update is here! A quick update to the massive 1.4 update that adds some job tweaks and additional art. The game is now nearing content complete, so the version you see here is close to the full game release, minus art, layout, and more playtesting. Check it out!

**There is no up to date character/camp sheet for this game at the moment**

CategoryPhysical game
Rated 4.9 out of 5 stars
(108 total ratings)
AuthorMassif Press
GenreRole Playing
TagsFantasy, final-fantasy, Forged in the Dark, Tactical


ICON1.45.pdf 36 MB

Development log


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Hi! Just recently found another typo in the HP description on page 69, there’s an extra you in there 👌🏼

Hey! We are reading the current 1.45 and found an errata on page 60, in Habitual Line Stepper where it mentions IIII, we are pretty sure it’s III.

Also could you repost the play sheets? Thank you for the massive work, the system, ambiance and everything looks amazing I hope for more and the finished product


been using this for a year now and keeping up with updates, my players and i absolutely love the system to hell and back!!
but just now one of my players pointed out something i somehow had missed this entire time:
could we get a couple more illustrations of the Lorito birdfolk?  as it stands, the only existing bird in the pdf is draped in a cloak and wearing a mask :0

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I think the rules for Bonus Damage are worded a bit ambiguous. I can't quite tell if you do an additional damage roll or just adjust the regular damage roll.

The idea is probably to adjust the regular damage roll, but in that case you're not so much dealing "bonus" damage as much as you get a higher chance of dealing max damage - except when the base damage is Fray only, in which case you do get to add an entire damage die.

It is also not spelled out how multiple instances of Bonus Damage stack. RAI seems to suggest you roll more dice, but don't get to keep more.

I'm running a game myself and I've changed up some of the words used for some concepts to cut out ambiguity. Instead of Bonus Damage I use "Enhanced Damage" because Bonus Damage just allows you to adjust the regular damage roll. With the word "Bonus Damage" you'd imagine it is the same as Critical Damage, but it isn't. At the moment I'm unsure of if it stacks, I'd have to check but I'd assume so. 

Sounds good. I'm also thinking of porting over the boon terminology to damage, since that's closer to how the "Bonus Damage" is actually resolved.


any solo play variant rules?


Is there a reddit and or discord?



Just look up "Lancer Discord" and you'll find it! Lancer is another Massif Press game so that's an active community for ICON


Do you already have a release data for the game? 

When it's finished™️

I am intrigued so far. do you have any resources for a character sheet to print off?


Love it! But would you kindly, if it does not trouble you, alter the instances of 'melancholy' used as an adjective for 'melancholic'? It's a pet peeve of mine x.x


Very cool, I just downloaded ICON 1.4 and will be trying it out with my friends. I'll let you know what I think of it!


Character sheet and camp sheet are not included in the current download. Should probably be updated.


Is there a link to download the character sheet? The PDF mentions it but i cant find it anywhere...


The most recent version of the game doesn't have a character sheet yet, but older versions did, so I assume that was just text put there for older versions and not removed.

iirc one of the two last options should have the character sheets for Camping, Narrative Play and Tactical Combat as well as the Attack Areas sheet to reference quickly how big AoE's are.


will there be a planned online tool like compcon with this?

It's not official, but I did a little tool for battle and unit management for ICON. I'd be delighted you try it out -> Icon Battle Helper


Gonna use this for a campaign after much debate, anywhere with good GMing tips for it?

New update adds even more of the content I already loved about ICON. Can't wait to try playing it with my friends.


Was there any plan for character sheets

there were some attached to the original playtest release, but they seem to be completely missing now

Hi, is anybody here know the discord server for playing this game? If so, can you guys show me the link? I want to try and play this game, but I don't know the right server for it.

The PilotNet Discord (for Massif's previous game Lancer) has a dedicated category for ICON. Though I do not see a lot of recruiting posts there, it is a start.

Thanks, I will go check it out. 


POG update


Really looking forward to the full release of this. I've been GMing a Lancer game for over a year now and my players are already excited about playing in a Icon game.


I've been playing Icon for like 2 months and... I have to say that its amazing, its very similar to Lancer, but with obviously less things, but its easier to learn and its narratively exciting to play with all the "HUGE THINGS" that you can do ajjaj
You can even "mod" the setting with your own imagination very easily, you're gonna LOVE ICON. <3

Loved reading through the playtest. Now just have to find a group to try it out with.

did you found a group? i just found this and id wanna try it


Are you sold on the name ICON? Considering there's an established game named ICONS that has been around for years, it may cause confusion.

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Same oppinion. ICON is a great name, but causes confusion with ICONS (the supers rpg). When someone talked in reddit about ICON I had troubles to understand he was talking about this game and it took me some time to find this page.

Also...i'm reading the rules of the playtest and having a blast. Waiting for the KS.


We're trying this out this weekend - we'll be sure to take playtesting notes!


If you release a deck for the Seer to play with I will physically find you and give you my money 


Even just as a playtest this feels like such a solid and cool system, I am floored by the amazing art and the open-ended setting. A perfect jumping off point for a unique spin on fantasy ttrpgs. Cannot wait for the Kickstarter if and when that happens!


this isn't the oni i want


where is the cat girls this isn't a cat girl its
just a cat that walks like a human

(2 edits) (+7)(-2)

monkey's paw, man

also chubby oni slaps, what're you smoking lmao

it can be however you wanna describe i


But it is the Oni we need.


Love it! Running this next Thursday


Looks intriguing. I hope, once the Kickstarter begins, there's an option to add a hardback copy of Lancer to the order (for those of us that missed out first time round, and to benefit from shipping both books together).



has it!


Yes, yes. The option to add it to an ICON Kickstarter  would still be neat because paying $55 for shipping to Europe is more fun when you do it only once for two cool books. :3

I've just seen this reply and wanted to reply to it before I realised I would reply to myself.


This looks super-cool.


I really enjoy the idea of narrative combat and tactical combat being separate things. Super dope. Just dope in general.


Dope as hell.


Please include paper miniatures in the Kickstarter when it happens with the exceptional art!


Where can I give you feedback? The Vigor entry on page 71 is incomplete! “Vigor X - Gain a shield that goes”


There's a feedback channel on Pilot.net, the unofficial Lancer discord. https://discord.gg/PpdAzyyM


Thanks! I’ll head over there^^


Shut up and take my money!


wait holy shit did someone finally have the big brain idea to simply do the storytelling that has more thought than slapping a skill list on the PHB and calling it a day AND the crunchy combat. you have saved so many lives from DnD Hell today


Okay, not finished reading yet, but already I love the massive improvement (comparing to LANCER's corebook) that is having explicit, demonstrative play examples in here and thus a way to better understand how a game, running proper, -should- flow/feel.


I wonder if we could get the Lancer pdf updated with such things?



Take my money!!!


Is there anywhere in particular to send you notes, because I got notesA lot of notes.


There's a feedback channel set up on the Pilot.Net discord server


The second page of the book provides an email address that you can send feedback to.

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