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Idk the best place to leave feedback so I'll do it here.

in the quick combat section range is detailed like this "When measuring distances and range, measure from the edge of the origin space (or character). To be in range, something must have at least 1 space inside a listed range." Which; to me; reads like range is calculated Orthogonally.

But then in the step-by-step section it reads "Range is a number (usually from 2 or up) that can be measured in any direction, including diagonally."

Which is much more specific and also feels like how it should be described in the quick combat section.

Playing in my first game of this very soon and very excited! Been hype for ICON for two years now.

Hi, is there a discord or reddit community about the project?

(+2)

The Discord server for Massif's other game, Lancer, has a section for ICON.

https://discord.com/invite/lancer

(+2)

This game looks amazing, everything I could ask for from a fantasy trpg! Hoping there'll be a physical copy run like lancer had :)

Aaaymen to that

(1 edit) (+1)

Hello, buddies! Im gonna start Open-Table Campaign with ICON, and i have a very important question for balance and immersive gameplay for a 10+ players in one big location. 

Does ICON world have economy? Yes, we have a Dust, for infusing relics and upgrading camp, and Gear have auto-refreshing. But what about city-life? What if character wanna buy some drink, or bribe a guardian, or buy some staff for Loose Gear? 

On Page 39 we have an Art with characters playing for golden coins. Soo.. Someone have ideas about it? Or ICON-style better without money? Kinda half-communism in basic need but with magic-capitalism basic on Dust for specific values.  

Hello, are there still seats available?

I'm looking forward to playing this game. It's going to be great with foundry


Ícone "Verificada pela comunidade"

(+10)

Cant wait for a compcon system for this

(+1)

tbh sam

Well, it's no comp/con, but I've been working on a little VTT that has made managing my games easier. You can give it a try here -> https://cabinfeverdev.itch.io/icon-battle-helper

(+1)

I am really liking this! It's got a fantastic setting concept and easy mechanics. I stand ready to throw money at it as soon as it becomes a fully realized retail role-playing game.  

(-1)

On page 81;


Tactical combat ((is)) ICON is for answering the tensions or questions that words alone can’t solve

(+1)

I think the word would be "in"

trying to get through the update, great stuff!

Couple of things I noticed: 

On p44 it says you get 1 ability/talent each for hitting the 5/10 xp mark. On p15 (character advancement) it says one ap for hitting the 7 xp mark.

The explanation of set up on p19 mentions a boon or increased effect as a result of set up, on p35 it is referred to only give a boon (this might not be relevant as on p35 its only in a bond power explanation section)

Anyway I’m excited for the eventual full release, I think your TTRPG work is some of the most interesting & exciting out there!

(-1)

On p105 Vigilance is explained as "a character can spend any number of charges of vigilance, rolling 1d6 per charge spent", on p109 it says "Only one vigilance charge can be spent per trigger"

Slowly digging my teeth into the 1.5 update but I just wanted to say that there's a pretty noticable typo near the top of page 91 where it declares in bold text that "[...]only  attack can be made per turn." Absolutely loving all of the new art though!
Take care

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